![]() ![]() Instead, the unit will automatically emerge from a unit producing building, should the player have one constructed. However, unlike buildings, units do not require placement on the battlefield once they are fully purchased. ![]() Like with buildings, the clicking of a button on a unit queue will divert funds from a player's account until the unit's cost is fully paid. The purchasing of game units differs slightly from the purchasing of buildings. Once a buildings' location is selected, the building will instantly sprout up from the ground, adding its own abilities/attributes to a players' greater base. Notable exceptions to this rule include buildings captured by engineers, which boast a small radius in which buildings can be placed. Once a building is fully purchased, the player can select a place to put it on the game map, though the radius in which buildings can be placed is typically centered on a construction yard or its equivalent. Clicking a button will divert funds from a player's bank account, draining the funds until the building/unit is fully purchased. The various buttons on a queue will commonly display a unique building or unique unit, depending on which queue the button is listed under. In Tiberium Wars and newer titles, the sidebar system was expanded with a support power bar shown on the far left side of the screen, as well as a unit information box on the bottom right. Navy list ( Red Alert 3 and Uprising only).Unit list (until Tiberian Sun: Firestorm).Defensive building list ( Red Alert 2 and onwards).Minimap (if the radar building is present and powered) or faction logo.In most cases, the sidebar itself will have the following interface details starting from top to bottom: The sidebar is a unique command interface that takes the form of button-laden bar on the side of the game screen.Ĭommand & Conquer games that make use of sidebars typically have them placed on the far right of the game screen. ![]()
0 Comments
Leave a Reply. |